

I press the secret wall to get the Tommygun here since it makes killing the hoppers faster and costs no time at all. The hopper trap in the next room is triggered by killing all three Kamikazes in the tunnel before it, so killing them as soon as possible makes progression faster. I kill the two Gnaar because their deaths trigger a Kleer Skeleton spawn, and I use that as a stepping stone to get over the barrier at the bottom of the dark slope. I leave the first Kamikaze I see alive, since killing him makes more spawn and makes it more annoying a bit further ahead. The rest of the level is just precise movement along walls and barely skimming the shotgun to pick it up. (I was 45 seconds off that time with this run, which I find impressive considering that it's hard to do long distance aiming at 30fps) Anyhoo here's a list of tricks I used in each level, along with things you might wonder about in the run.Īt the start I jump up the slope instead of walking since you gain altitude when jumping off a slope, which means I move up it faster. It wasn't as bad as I thought, and I came close to beating the run I'd captured on demo previously. After completing a very good run however, I discovered that every multi-level demo I created desynced at the second level, which was rather annoying, so I had to resort to Fraps for this, meaning I had to play at 30fps at 640x480. Originally I started running this without using Fraps to record, since using the built-in demo recorder would enable me to play at 1280x1024 at 60fps, which makes aiming/movement easier for me.
